17 Days
I don't remember how I got the idea for Pandora Station. I remember that the Arakov got blown up and a new ship was needed. When a name was needed, I suggested USS Epimetheus at first, but then I liked that name too much and claimed it for myself
From the name Epimetheus I got to the name Pandora, and somehow that got combined with the image of a Cylon basestar (old series, not the better, new one; the new BSG is the best SciFi series currently on tv in my opinion. I know there are people who don't agree, and I don't care. I watch what I want to watch
, anyway... closing bracket: )
Apparently Guido liked the idea of having a spacestation too, because not much later I could call myself the CO of Pandora Station and of course this meant my PC, Jim Janssens, was to be the CO of this spacestation.
Problem: Jim was currently the FO of the USS Odyssey.
Easy solution: Odyssey docks at Pandora, drops Jim there, say goodbye and warp away.
Too bad this is a Star Trek roleplaying game, so the easy solution didn't go as planned. The station's experimental AI turned out to be evil when it took everyone on the station hostage and started shooting and killing people (only one person died, if I remember correctly) by using the holoemitters to project all kinds of holograms that were under the AI's control.
Anyway, to make a long story very very short: in the end the Pandora and Odyssey crews managed to get control back over the station and ship, and everyone lived happily ever after (or at least for a while).
Tune in tomorrow, or later, for more!
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